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“Game Zone” showcases select indie devs and their games at GamesBeat

SPONSORED: This sponsored post is produced by TrialPay. With rising user acquisition costs and increasing competition in the App and Play stores, it’s increasingly more difficult for an indie developer...

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Putting producers and live ops managers in the driver’s seat

SPONSORED: This sponsored post is produced by Fuel Powered. The reality of the mobile games business is that it’s entirely hit-driven and completely unpredictable. Game studios need to churn out as...

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NetEase sees promise in Finnish developer Reforged Studios’‘West Coast-style...

Two interesting bits of game funding news hit my inbox the other day. Both involved separate Asian companies leading a funding round for Finland-based game developers, who happened to not have a...

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FabZat’s Phygitoys SDK tries to make smart toy manufacturing and development...

When I was a kid, my action figures were only capable of two things: Smashing into each other while I made “Boosh” and “Kapow” sound effects with my mouth … and being chewed up by the family dog. Now...

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The secrets to successful F2P ad monetization (webinar)

VB WEBINAR: Join us for this live webinar on Wednesday, December 2 at 10 a.m. Pacific, 1 p.m. Eastern. Register here for free. Everyone loves free things. How can you not? It’s free! So, of course when...

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Jersey Jack’s pinball wizards dissect the state of their beloved games

The pinball industry has been riding a steady incline for the last five years, and one of the two manufacturers pushing it forward is a shop out of New Jersey. The company is Jersey Jack Pinball, and...

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Why game developers need smaller teams and more diverse projects

SPONSORED: This sponsored post is produced in association with Murka. Never put all your eggs in one basket. It’s the cliché advice of never investing everything you’ve got into one project, because if...

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Star Wars: Battlefront designer on the ‘daunting’ challenge of Star Wars combat

Designing any game, such as a first-person shooter, flight combat, or vehicular assault game, is a tough job. It calls for a gentle and calculative hand, which has to carefully nurture a fragile...

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DICE, King, and Rovio vets form new studio to develop for the midcore market

I was recently reminded of a game industry marketing buzz word that I haven’t heard in a long time: midcore. Well, OK. I have to admit that the concept of midcore is a bit more relevant than being an...

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Unreal Engine’s latest innovation is about building games while inside...

Epic Games is unveiling a new virtual reality edition of its Unreal Engine game-development tool today that enables you to create a video game from within VR. The move shows that VR, which is expected...

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The game industry has an abundance of talent in 2016

GUEST: I’ve been in the online media, mobile and games industry for 23 years, and in 2009 , I witnessed the first major change for talent in the move from console to mobile. After a dramatic 2015 in...

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Game developers must avoid the ‘wage-slave’ attitude

GUEST: I read this article by Dean Takahashi the other day, and my jaw nearly hit the floor. More on labor practices in the gaming industry IGDA targets ‘cruch time’ IGDA’s Kate Edwards speaking at...

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Hiring to win: Why it’s easier to fix a broken product than a broken team

SPONSORED: This sponsored post is produced by TreasureHunt Studios. We’ve learned a lot at TreasureHunt leading to the launch of our first game Boomie Blast — but the biggest lesson we learned about...

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Acquiring and retaining players: Why is your tech so lazy?

SPONSORED: Presented by Akamai. We live in a multitasking world. You see people every day surfing their phones with their right hand, mid-conversation with the person across the table from them, while...

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Why game developers should embrace player churn

SPONSORED: Presented by Simplaex. Churn. It’s an ugly word. Game developers are naturally concerned about player retention. But eventually even the most ardent player loses interest in a game. It’s...

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Level up game dev with one platform for all stakeholders

SPONSORED: Presented by Assembla Collaboration is taking over game development. As studios become increasingly global and start adopting agile project frameworks, silos are breaking down, connectivity...

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Thomas Was Alone developer announces ‘The Gamedev Business Handbook’

If you’re looking to get into the business of making games, you’ll encounter a lot of people telling you how difficult that is. But resources to guide you past those obstacles are rare. That’s where...

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Amazon launches update that overhauls its Lumberyard game-dev toolkit

Amazon is updating its Lumberyard tools for game developers. The engine is adding dozens of new features to improve animations, nonphotorealistic visuals, and more. Lumberyard is Amazon’s biggest...

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Why game developers should embrace player churn

SPONSORED: Presented by Simplaex. — Churn. It’s an ugly word. Game developers are naturally concerned about player retention. But eventually even the most ardent player loses interest in a game. It’s...

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AbleGamers will send 3 developers with disabilities to Train Jam and GDC 2018

AbleGamers Foundation has opened signups for three sponsorships that will send game developers with disabilities to Train Jam 2018 and the Game Developers Conference 2018. Interested developers can...

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